Ubisoft have announced that the PC version of Assassin’s Creed Syndicate is set to land on PC on 19th November, with the Xbox One and PlayStation 4 getting it about a month earlier on 23rd October.

The reasons cited for the longer wait on PC are quality control-related, aiming to bring to the table a polished game, with the intent of offering a 1080p, 30 FPS experience on builds in-line with recommended system requirements.

On the Ubiblog, Studio Production Manager Sam Kovalev said:

“We have introduced several new improvements to our production pipeline and validation process, which allowed us to focus on polishing, stabilizing and optimizing the PC version very early on in the project. This has been one of the top priorities for the production team this year.”

“The additional four weeks are for us to really bear down and finalize all of the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one.”

2014’s Assassin’s Creed Unity was plagued with plenty of bugs on both console and PC, with the PC version chugging along at an abysmal 15 FPS at times. It seems Ubisoft are intent on ensuring history does not repeat itself.

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