Developer Eidos Montreal is taking charge of the latest Deus Ex installment, Deus Ex: Mankind Divided, that was revealed at E3 2015 and now gameplay director Patrick Fortier talks in the latest issue of Official Xbox Magazine about how they didn’t want to implement a multiplayer mode since the game’s single-player already has a strong narrative.
Patrick commented about the success that BioWare did with Mass Effect 3 in featuring both a strong narrative and player-driven story along with a fun multiplayer mode. He also stated that if they want to take the multiplayer approach in a Deus Ex game, they will have to make it the focus point of the game.
“Mass effect 3’s multiplayer is a very good experience,” he said. “It’s proof that it can be done. I’m not saying that we can’t do it, but you know [BioWare is] in the fourth iteration [of its game] now, almost, whereas we’re only on the second of ours. There’s a lot of learning we need to go through! In the future, I think if we were to go in that direction it would have to be the topic of the game itself. The way we’re applying the formula, in the sense of the narrative component [impacting] all across the different disciplines, I think it would have to be that it makes sense story-wise.”
Patrick sees that employing a third-party developer won’t help in this kind of game since “It has to be fundamental right from day one.”.
“I don’t think it’s something that can be tacked on and supported sufficiently well through a third party developer, out of the office,” adds Fortier. “It has to be fundamental right from day one that you’re trying to do that. You have to have the right idea and the right vehicle.”
Deus Ex Mankind Divided is expected to release in mid-2016 on PS4, PC and Xbox One.