Dishonored was a sleeper hit from Bethesda that sort of came out of nowhere and took everyone by surprise. The deeply ingrained stealth mechanics combined with excellent movement mechanics and Bioshock-like abilities really catered to an impressionable audience at the time. This year, at E3, Bethesda took to the stage to announce the game and throw some details our way. Since the huge announcement, a Bethesda forum user stumbled upon more information about the game. Take a gander at the details below.

Warning: Possible Spoilers Ahead

Arkane encourages experimentation by preserving the existing systems that allow special abilities to be manipulated.

In a quote from an Arkane employee they referenced the Blink’s ability to be attached to any spot the player could think to apply the ability to rather than having specific attach points. The employee explains that while it would be easier for the team to implement attach points, it’s more important that the player be able to use it how they believe it’s intended. They don’t want to limit the player simply because it’s easier for them to do so. The extent of experimentation was unclear, however, so this will be an interesting point to hear more about in the future.

The crazy shifting house shown in the announce trailer is straight from the game.

If you haven’t seen the announce trailer yet then you can watch it here. In what is easily one of the coolest parts of the trailer, you watch as the grand inventor of Serkonos manipulates and shifts his home to prevent you from reaching him. The in-game objective will play out very similar in that you must kill the grand inventor, or find an alternative way to eliminate him.

There will be enhanced A.I. and greater difficulty.

Details on the increased difficulty were slim, but Arkane stated that they were scaling the difficulty to create more challenging gameplay. Whether that means difficulty will scale simply with preset configurations (easy, normal, hard, etc) or if it will actually scale with the player’s ability is still unknown.

As for the enhanced A.I., Arkane has revamped they way they handle search patterns. In the first game, guards were able to easily be manipulated, but now guards will react more organically. They’ll split up to cover more ground and they won’t recheck the same areas that other guards have already checked. Additionally, they’re more aware of situational circumstances.

“For instance, if two grunts realize they are with an officer who has a ranged weapon, they understand that he should hang back and they should move forward.”

There will be a new game plus mode.

In a growing theme, details were light about what the new game plus mode would entail, but there are a few ideas we can extrapolate from the info dump. First off, there is a “modified high/low chaos system” built into the game, and with this new system comes new direct consequences from your decision. We also know that there are two characters from the game, and the way Arkane talks about the 400,000 bone charm crafting combinations, it sounds like you’ll only be able to play with one character for each play through. Lastly, abilities will be upgradeable which adds more replayability. A new game plus mode usually indicates added bonuses, but we’ll have to wait and see what details Arkane gives us later on.

That just about wraps it up. Nothing huge or revolutionary, but it’s exciting to see that Arkane is packing the game as full as they can with replayable options and heaps of customization. Stay tuned for more details.

 

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