Platform: PS4, Steam
Publisher: Bandai Namco
Release Date: January 24th, 2017
In a genre permeated with the new generation growing weary of traditional JRPGs, the Tales series has remained steadfast. Despite the clamor for open world environments, the series has attempted to update it’s style while staying true to its roots. Tales of Zestiria was a step in the right direction but fell short with fans. I brought Zestiria, the collectors edition in fact, and while there weren’t any egregious errors, I just didn’t care enough to finish the game. Tales of Berseria, set 1000 years before Zestiria, is a return to form for every JRPG fan.
Disclaimer: This review may contain some light spoilers for early parts of the game.
“Everything is worth watching and discovering to learn more about the characters and the world”.
1Story is Dynamic Dark and Engaging
The story follows the adventures of Velvet, a once doting sister turned vengeful demon. After a certain event unfolds in the first hour of the game, she is exiled to a jail cell for 3 years. In that time she has snacked on demons and had plenty of time to plot her revenge. With the help of her brother in laws Malakhim Seres, she escapes from the jail picking up the beginning of her rag tag group of companions. Mind you, this is only 2 hrs or so into the game and the world unfolds from here. It is easy to take this story at surface value but stick with it and you won’t be disappointed.
The story is told through the series staples skits, anime cut scenes and in game cut scenes. Everything is worth watching and discovering to learn more about the characters and the world. If you played Zestiria or watched the anime there are many call backs. Players will be able to see how the names and lore have changed. For example Malakhim are Seraphs that are able to be seen by the general population after the events of the prologue. Why did things revert? The game will explain it.