2Turns Out It Didn’t Work in Fallout 76

Later that year on November 14th, Fallout 76 officially launched. There were some early concerns pre-release regarding texture quality but nothing too major. As far as fans were concerned, this was going to be the online co-op Bethesda game we’ve all dreamt of for years.

On day one Fallout 76 needed an impressive 48 GB patch to presumably fix an even more broken version of the game. After the update, it didn’t take long for players to figure out what the main problem was. From the outside, it seemed as though Bethesda had forgotten to bug test the game at all.

Players experienced visual bugs that removed entire segments of that massive world Todd Howard previously boasted. It’s hardly four times the size when half of it doesn’t spawn in. The visual bugs were one thing, the server issues were another. Players were constantly being disconnected by the stupidest of things. For example, having multiple nukes launched at once would close the entire server. Just a friendly reminder that the nuke system was the key selling point of this entire game.

The worst bugs of all went as far as to affect the platform they were being played on. PlayStation players suffered error CE-34878-0 which forced them to reinstall the game. Yes, that includes the 48gb day one patch too. Meanwhile, some PC players had their systems crash when leaving Vault 76. Bethesda’s advice? Make sure your computer meets the system requirements. That was all they had to say.

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