Final Fantasy 15
I’ve covered a lot of Final Fantasy in the last few weeks much to my joy and dismay. At the risk of inundating the audience with more news, something came out today that could not be ignored. The news was regarding Final Fantasy 15 and the story decisions. If you have not read a review of the game it can be summed up rather quickly. Most reviewers praise the game for the open world and battle system but take away points due to the obvious missing story elements. The most glaring issues coming via Chapter 13 for reasons I won’t spoil here. The team behind the game have already planned to release DLC to address this. However, the way the story is presented may be working as intended and this decision may disappoint fans of the Final Fantasy 15.
Does Story Telling Really Matter?
Most reviewers praise the game for the open world and battle system but take away points due to the obvious missing story elements.
According to the game’s director, Hajime Tabata, the unexplained nature of the story was intentional. In an interview with Game Informer cited via Novacrystallis, Tabata states that “We didn’t want to create a comprehensive and perfectly balanced story in this game. Instead, we placed importance on the main characters and for the player and Noctis to share the same experience when we tell the story.” If that doesn’t sound like a retcon then I don’t know what does.
Elsewhere in the article he mentions the time and money constraints by the latter half of the game but that doesn’t matter. I’m a long time Final Fantasy fan and this statement alone is egregious. What he just said was that even though the Final Fantasy franchise is known for their deep an intricate story telling that isn’t how I wanted to tell the story. That could have been excusable if the story was or felt complete.
Player’s Don’t Get Exposition For… Reasons?
What he just said was that even though the Final Fantasy franchise is known for their deep an intricate story telling that isn’t how I wanted to tell the story.
The main issue with things happening off screen is that it doesn’t give the players context for the events happening in the actual game. There are moments where if one of the bros are saying something important it got stopped when a battle is engaged. Did that conversation start back up once the battle concluded? No. That meant the player may have missed an important part of exposition that they didn’t realize. That’s not experiencing the game through Noctis’s eyes, that is poor story telling period.
In Final Fantasy games its not unusual to find books or documents that expand on the lore and motivations of characters. It’s not okay that the ONLY way players discover why “X” thing happened is to look in the supplementary documents scattered across the world. The game doesn’t even have a story recap that would keep track of things that may have missed by players. Some of the lore can only be found in the ancillary projects like Brotherhood, Kingsglaive and items in the collector’s edition.
Will This Be The New Direction For Final Fantasy?
I further thought that Final Fantasy would be safe because, regardless of how convoluted the stories can get at times, the stories for all the games were complete.
I have long grown weary of game developers not giving players a complete game and regulating it to DLC. JRPGs should have been safe from this phenomenon because the basis of the genre is story telling. I further thought that Final Fantasy would be safe because, regardless of how convoluted the stories can get at times, the stories for all the games were complete. If this is the trend that SquareEnix wants to start then I want no parts of the “new” Final Fantasy.
What do you think about this news about Final Fantasy 15? Does this news impact your enjoyment of the game? Do you think this direction of story telling is effective? Could this writer be overreacting? All points are valid in this conversation so let us know in the comments below.